MTSP Routing
Automatic pipeline selection based on compatibility data and developer testing. DXMT, VKD3D, D3DMetal, or Mono/FNA — chosen per game, not per guess.
Default rules for tested gamesMetalSharp runs your Windows Steam and GOG library natively on Apple Silicon — a custom Wine 11.5 runtime, per-game launch routing, and MetalFX upscaling, all behind one clean interface.
Prefer Homebrew?
brew install --cask aaf2tbz/tap/metalsharp
— installs the signed release into /Applications.
Not another wrapper. MetalSharp builds its own runtime and picks the right graphics backend for each title — automatically.
Automatic pipeline selection based on compatibility data and developer testing. DXMT, VKD3D, D3DMetal, or Mono/FNA — chosen per game, not per guess.
Default rules for tested gamesSidebar toggles for MetalFX upscaling (1.50 / 1.75), msync synchronization, and controller input shims — applied on next launch, no config files.
Cmd+P in-game overlayBeyond Steam: import standalone Windows programs, installers, and launchers — and download & play GOG games directly through the Sharp library.
Steam + GOG integrationDetects your Steam library automatically, manages the Wine Steam session, and keeps per-game bottles repairable with one click.
MetalSharp ships with real docs — from first launch to building the runtime from source. Straight from the repository.
Quick start, the setup wizard, Steam install notes, and Gatekeeper bypass.
ReferenceThe full documentation index — architecture, runtime, roadmaps, and research.
GuideHomebrew GPTK setup and optional GPTK 3 DLL staging for D3DMetal bottles.
ReferenceTested titles, working routes, and per-game launch rules.
Deep diveHow MTSP routing, runtime bottles, and the Wine 11.5 build fit together.
DeveloperDeveloper builds, the Arm64-FEX build, and maintainer validation setup.